Saturday, March 16, 2013

Fix: 11-12

"Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource" (p. 244 McGonigal). I think from playing the Settlers game we experience all that is discussed in this fix: 11-12. In the experience of settlers we experience the sustainable engagement economy because we are not competing against each other we are working to complete a task of building our settlement to its fullest capability. It challenges you but at the same time allows for the complete with yourself and have the feeling of gratitude when you complete a task or quest or mission. "What the world needs now are more epic wins: opportunities for ordinary people to do extraordinary things--like change or save someone's life--every day" (p. 247 McGonogal). As i continue with my settlers experience I have hit a road block finally in my success that was never ending for a short while. This game has continued to grow on me the more in depth I get into it. So it leaves me to wonder what is left for me to do and from befriending others who are leveled higher then I am I see that there is so much more left for me to do and expand and grow my settlement. It just leaves me wondering what more I can grow or do for my settlement. I think the social participation is in our case necessary since this is a mandatory assignment for our class we have to socialize through our blog. However, through interaction with peers online I have began to realize how important the social aspect of settlers has become for the growth of my own settlement. Through social participation in the masses (personal guild) from my experience with the guild it has helped me tremendously in my growth of my settlement whether its the transfer of goods or through talks with those who are in my guild and want to see my settlement grow. So through the social aspect of the game the experience has improved tremendously.

The crowd sourcing project I found is 6 Companies crowdsourcing our education . Through this site it describes the ways the users are the primary source of the product and the result. It describes the way education is accepting the way this phenomenon is helping the success of education because it allows everyone to put their thoughts and concerns into the project. By having multiple people working on a project it allows for positive functioning and allows for continued growth.

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